APT Jeju, South Korea 2024
#29:

Single Day High Roller - Mystery Bounty - (KRW 2M Bounty)

Completed

Entries

21

Asa Gregory Smith

KRW 51M

Structure

Starting Stack

100,000

Level

Duration

SB

BB

Ante

1
30 min
200
400
400
2
30 min
200
500
500
3
30 min
300
600
600
4
30 min
400
800
800
5
30 min
500
1,000
1,000
15 Minutes Break
6
30 min
600
1,200
1,200
7
30 min
800
1,600
1,600
8
30 min
1,000
2,000
2,000
9
30 min
1,000
2,500
2,500
10
30 min
1,500
3,000
3,000
15 Minutes Break
11
25 min
2,000
4,000
4,000
12
25 min
2,500
5,000
5,000
13
25 min
3,000
6,000
6,000
14
25 min
4,000
8,000
8,000
15 Minutes Break
15
25 min
5,000
10,000
10,000
16
25 min
6,000
12,000
12,000
17
25 min
8,000
16,000
16,000
18
25 min
10,000
20,000
20,000
15 Minutes Break
19
25 min
10,000
25,000
25,000
20
25 min
15,000
30,000
30,000
21
25 min
20,000
40,000
40,000
22
25 min
25,000
50,000
50,000
15 Minutes Break
23
25 min
30,000
60,000
60,000
24
25 min
40,000
80,000
80,000
25
25 min
50,000
100,000
100,000
26
25 min
60,000
120,000
120,000
15 Minutes Break
27
25 min
80,000
160,000
160,000
28
25 min
100,000
200,000
200,000
29
25 min
125,000
250,000
250,000
30
25 min
150,000
300,000
300,000
15 Minutes Break
31
25 min
200,000
400,000
400,000
32
25 min
250,000
500,000
500,000
33
25 min
300,000
600,000
600,000

Event Details

Date

29 Apr 2024

Start Time

11:45 AM

Registration Ends

5:15 PM

Starting Stack

100,000

Buy-In Breakdown

Total Buy-in

KRW 4,500,000

Prize Pool

KRW 4,050,000

Entry Fee

KRW 450,000

Staffing

3%

*Players commit to contribute 3% from the prizepool to support the staffing.

Promo
  • 50% Cash Back up to the FIRST 24 Players that collect their starting stack and put their chips into play before the first hand of the event is dealt..

  • Event must start on time in order for Cash Back promo to apply.

Mechanics
  • KRW 2,000,000 of each buyin will be allocated to the Mystery Bounty pool.

  • ITM is between 12% to 15%.

  • APT reserves to the right to drop play to 8 handed at any point of the event.

  • Mystery Bounties are put into play once 2X the ITM has been reached.

  • Mystery Bounties are redeemed through a random drawing made by the player eliminating another player.

  • If multiple players eliminate another player with the same hand, the bounty will be split.

  • An eliminated player winning a Mystery Bounty must draw immediately.

  • Players possessing a Mystery Bounty must draw once the Final Table has been reached.

  • During the Final Table Mystery Bounties will be drawn immediately upon elimination of a player.

  • All Mystery Bounties must be drawn at the conclusion of the Mystery Bounty event or be forfeied and donated to charity or added to the staff tip pool.

  • Players are allowed to forfeit their stack before the close of registration in order to re-enter.

  • Shot clocks will be introduced at the start.

  • Players will initially receive 5 time banks and will reset to 5 time banks at the Final Table.

  • Redraws: Paying more than 15 will redraw at 3 tables and Final Table. Less than 16 will redraw at Final Table only.

  • Big Blind Ante

  • Ante is paid before the big blind.

  • Remaining Mystery Bounties may be included in the deal-making process.

  • Once a deal has been made between players, levels will be reduced to 15 minutes.